
I recently had the discussion with a friend of mine about this issue, which I’ve decided to blog here.. It all started with this statement: “Role-playing is viewed as undesirable by the vast majority in current-gen MMORPG games.” You might ask me why do I suppose that is? Well of course, I’ll tell you
…while there’s no simply one-off answer, part of it is due to drastic changes in the social-environment as far as what is “expected” and what is “accepted” behavior in the game.
For example:
- Out-of-Character chat has completely replaced in-character conversation in all chat channels, with few exceptions.
- There seems to be a misconception that the fun in MMORPG games is at the “end-game” (another misconception altogether since there is never truly an “end” to an MMORPG) and as a result, these players burn through a content like a California wildfire, giving no mind to what they’re missing in the rush.. and instead, believing what they’re doing to be “progression”.
Also at fault is a real lack of immersion at the heart of current-gen MMORPGs, which is somewhat ironic considering we’ve seen developers discussing this for some time now. This is something that I expect to touch upon quite often, as it’s one of those things that really seem to be “easier said than done”, but I have more than a few ideas of how to pull more players “into the world”.. so let’s start right off into one of them, shall we?
Players can change the world..
I recognize that there is a balance between a world simulation and a game, but what if two were really intertwined and dependent upon each other? (more…)