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	<title>My 2 Copper &#187; Game Design</title>
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	<link>http://www.my2copper.com</link>
	<description>Game design opinions, commentary, and ideas.</description>
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		<title>Does Leveling HAVE to be a Treadmill? NO!</title>
		<link>http://www.my2copper.com/2008/08/22/does-leveling-have-to-be-a-treadmill-no/</link>
		<comments>http://www.my2copper.com/2008/08/22/does-leveling-have-to-be-a-treadmill-no/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 07:18:18 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/?p=50</guid>
		<description><![CDATA[
This article is in direct response to this thoughtful post over at Wolfshead Online. 
&#8220;It seems to me that the real problem that is causing the clamor for the removal of leveling is the fact that content in MMOâ€™s is not dynamic&#8221;
My favorite line of the whole post.. and this harkens back to a now [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2008/08/22/does-leveling-have-to-be-a-treadmill-no/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Old School Baby!</title>
		<link>http://www.my2copper.com/2008/07/26/old-school-baby/</link>
		<comments>http://www.my2copper.com/2008/07/26/old-school-baby/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 05:03:56 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/?p=36</guid>
		<description><![CDATA[
This post was made while on an airplane trip for work and contains very little editing. You&#8217;ve been warned!   -Nick
This past week I began playing Final Fantasy IV for the Nintendo DS and found myself realizing that I&#8217;ve played through the game literally dozens of times on the SNES, Playstation, GBA, and now [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2008/07/26/old-school-baby/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mario Kart Wii and Unfriendly Friend Codes</title>
		<link>http://www.my2copper.com/2008/05/01/mario-kart-wii-and-unfriendly-friend-codes/</link>
		<comments>http://www.my2copper.com/2008/05/01/mario-kart-wii-and-unfriendly-friend-codes/#comments</comments>
		<pubDate>Fri, 02 May 2008 06:18:16 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/?p=29</guid>
		<description><![CDATA[
Ok, I love Nintendo just as much as the next old-school gamer, but I&#8217;m not afraid to give the verbal lashing where it is due. Iwata-san, I&#8217;m afraid you&#8217;ve made a nasty mistake when you agreed that using shared Friend codes in each individual game were a good idea. I&#8217;ve tried to understand the rationale, [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2008/05/01/mario-kart-wii-and-unfriendly-friend-codes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Power of One Man</title>
		<link>http://www.my2copper.com/2007/10/12/the-power-of-one-man/</link>
		<comments>http://www.my2copper.com/2007/10/12/the-power-of-one-man/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 23:30:37 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/10/12/the-power-of-one-man/</guid>
		<description><![CDATA[
I will happily pay full purchase price for any game that makes it to the PSN entirely developed by one person. Not only did Jonathan Mak release a fine quality original game with Everyday Shooter, but he also ported it on his own to the PS3. Of course, there&#8217;s a lot more to this story, [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2007/10/12/the-power-of-one-man/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>*Flexes his LUA skill*</title>
		<link>http://www.my2copper.com/2007/09/18/flexes-his-lua-skill/</link>
		<comments>http://www.my2copper.com/2007/09/18/flexes-his-lua-skill/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 06:09:05 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/09/18/flexes-his-lua-skill/</guid>
		<description><![CDATA[
Few words really get me as excited about MMOs as the following: OPEN and EXTENSIBLE. Today, the team at Areae announced the long awaited brainchild of Raph Koster and crew, a new virtual world *platform* called Metaplace.
At first glance, you might think, &#8220;oh great, is this just another Habbo?&#8221;, but consider the possibilities a bit [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2007/09/18/flexes-his-lua-skill/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2 and Huge Games Too!</title>
		<link>http://www.my2copper.com/2007/09/15/team-fortress-2-and-huge-games-too/</link>
		<comments>http://www.my2copper.com/2007/09/15/team-fortress-2-and-huge-games-too/#comments</comments>
		<pubDate>Sun, 16 Sep 2007 01:47:21 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/09/15/team-fortress-2-and-huge-games-too/</guid>
		<description><![CDATA[Original characters with style and humor, combined with fantastic art direction. If the gameplay is half as fun as watching the preview videos is, then VALVe has another hit on their hands.
This is the latest in a plethora of new titles clearly focusing on raising the bar in regards to character and story. Make every [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2007/09/15/team-fortress-2-and-huge-games-too/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feel the Music</title>
		<link>http://www.my2copper.com/2007/05/01/feel-the-music/</link>
		<comments>http://www.my2copper.com/2007/05/01/feel-the-music/#comments</comments>
		<pubDate>Wed, 02 May 2007 03:35:30 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/05/01/feel-the-music/</guid>
		<description><![CDATA[
It&#8217;s been a while, since starting my new job sucked away much of my time, and Oblivion recently finishing it off.. Alas, tonight, many months from my last post, I felt the need to offer my two copper. This time my inspiration comes from Coltrane and this post by Moorgard.
Ok.. I have to bite the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design Fundamentals: Gameplay Progression</title>
		<link>http://www.my2copper.com/2006/11/29/design-fundamentals-gameplay-progression/</link>
		<comments>http://www.my2copper.com/2006/11/29/design-fundamentals-gameplay-progression/#comments</comments>
		<pubDate>Wed, 29 Nov 2006 17:31:27 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2006/11/29/design-fundamentals-gameplay-progression/</guid>
		<description><![CDATA[
I just read a short but fantastic article on Gamasutra regarding gameplay progression that really reinforces alot of what I&#8217;ve learned about design in my studies and provides solid examples with visuals to drive each point home effectively. If you are a game designer or are aspiring to become one, such as myself, this is [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2006/11/29/design-fundamentals-gameplay-progression/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Very Wii Thanksgiving</title>
		<link>http://www.my2copper.com/2006/11/27/a-very-wii-thanksgiving/</link>
		<comments>http://www.my2copper.com/2006/11/27/a-very-wii-thanksgiving/#comments</comments>
		<pubDate>Mon, 27 Nov 2006 16:04:17 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2006/11/27/a-very-wii-thanksgiving/</guid>
		<description><![CDATA[
A whole lot of heartburn and 9 hours of driving later, I have returned home from visiting my girlfriend&#8217;s parents over the Thanksgiving holiday. Per usual, it was great to visit family and be away in a different neighborhood for a few days, but I really didn&#8217;t have any time to blog a darn thing.. [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2006/11/27/a-very-wii-thanksgiving/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Discussion of Real Money Transactions (RMT)</title>
		<link>http://www.my2copper.com/2006/11/21/discussion-of-real-money-transactions-rmt/</link>
		<comments>http://www.my2copper.com/2006/11/21/discussion-of-real-money-transactions-rmt/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 18:05:36 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2006/11/21/discussion-of-real-money-transactions-rmt/</guid>
		<description><![CDATA[
Looks like Lum has set off the fire of the blogosphere once again with his recent post regarding EA and their implementation of RMT, selling what essentially amounts to &#8220;cheat codes&#8221; for extra profit.. off of games you&#8217;ve already purchased!
Now, I have a few comments on some of these individual blogs, listed below that you [...]]]></description>
		<wfw:commentRss>http://www.my2copper.com/2006/11/21/discussion-of-real-money-transactions-rmt/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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