Author Archive
Friday, November 10th, 2006
The De-evolution of Virtual World Design
Wait.. I’m about to comment on a two year old article? YES, because the link was passed back to me by a trusted friend and after reading it and recalling my initial thoughts back from the first time doing so, I’ve come to realize that the points listed in the article are still quite relevant [...]
No Comments » - Posted in MMOG Discussion by Nick
Tuesday, November 7th, 2006
Badges Cooler Than a Flame Sword?
On this post about “Trophy Equipment” over at Raph Koster’s blog, Raph was suggesting that badges (ala SWG) be a viable alternative to using wearable inventory items as “trophies” in MMORPG games, though an implementation of the idea that’s actually cool has yet to be found. Folks seem to be leaning both ways on the [...]
2 Comments » - Posted in MMOG Discussion by Nick
Sunday, November 5th, 2006
Enabling Community Generated Content
One of the things that bothers me about the current MMORPG climate is the lack of tools that allow for players to design content for either their friends or for random passers by. With perhaps the exception of Ryzom, which was widely heralded for their recently released toolset enabling the creation and publishing of player-designed [...]
No Comments » - Posted in MMOG Discussion by Nick
Friday, November 3rd, 2006
A Blessing and a Curse
The folks over at PlayOn have posted another interesting new article appropriately titled “The social utility of jerks” that I think provides a unique perspective on the positive effects of certain negative in-game social activity. Of course, it makes no false claims that jerks are FUN, but as it turns out they do unwittingly provide [...]
No Comments » - Posted in MMOG Discussion by Nick
Friday, November 3rd, 2006
..so it begins.
A thought in the back of my mind for some time, “My 2 Copper” is now a reality! …and the world revulsed..err rejoiced!
Is it new?
Yes!
Is it shiny?
Not yet, but I will be seeing about putting together a better blog theme as soon as I have the time available to sit down with it.
Umm.. [...]


