Wed 29 Nov 2006
Design Fundamentals: Gameplay Progression
Posted by Nick under Game Design
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I just read a short but fantastic article on Gamasutra regarding gameplay progression that really reinforces alot of what I’ve learned about design in my studies and provides solid examples with visuals to drive each point home effectively. If you are a game designer or are aspiring to become one, such as myself, this is a must-read!
Key Elements of Gameplay Progression:
- Game Mechanics – all controls and interactions within the game, including new weapons, abilities, powers, vehicles, and environmental states or events.
- Experience Duration – the average time it takes to complete each stage, level, mission (including deaths if applicable) or course (using the most relevant vehicle).
- Ancillary Rewards (visual, aural, decorative, etc.) – exciting environmental wonders, fancy visual effects, scripted events, etc. It is great to weight some of the more spectacular environmental wonders and effects up front (Medal of Honor style), but an enjoyable game needs to have all the level, course or mission experiences built so that new visual rewards are staggered at a pace that keeps the user interested (in other words with an Environmental Progression in mind).
- Practical Rewards (gameplay relevant) – new game modes, upgrades and practical unlockable content are very useful as the carrot on the stick that entices users to continue playing the game.
- Difficulty – not just how hard it is to pass obstacles and NPCs/bosses, but also how much risk is taken with respect to player injury/death, weapon depletion, or vehicle/equipment damage or loss.
Read the rest of this great article @ Gamasutra by following THIS LINK!


