Tue 21 Nov 2006
Discussion of Real Money Transactions (RMT)
Posted by Nick under Game Design, MMOG Discussion
[3] Comments

Looks like Lum has set off the fire of the blogosphere once again with his recent post regarding EA and their implementation of RMT, selling what essentially amounts to “cheat codes” for extra profit.. off of games you’ve already purchased!
Now, I have a few comments on some of these individual blogs, listed below that you may feel free to read, but just to summarize my overall feeling on this issue. I’ll state the following..
- I’m OK with RMT being used for additional content in single player games
- I’m even OK with RMT being used for access to cheat codes to plow through content in single player games
- Multi-player (non-massive), sure, have at it, but make it clear to the other players that this player has cheated so they have a choice whether or not to play with them, or have a situation where cheaters are forced to play ONLY with other cheaters
- MMOGs. Either allow it entirely or don’t at all and enforce it. Easier said than done of course, but I don’t think it’s entirely impossible to greatly reduce the likelihood of these via enforcement.
There’s no real debate on the fact that RMT de-values the experience of any game as you never truly play the way the designer intended. So I think a big part of the problem is getting players to recognize their natural desire for advancement, then put it aside and try to really see the value in playing the game from the ground up. Just like the movies, you can read online to find out the ending, but you ruin the experience of getting there.
Of course, movies aren’t massively-multiplayer.. and MMOGs open up an entirely different can of worms due to your decisions and their ability to de-value other people’s experience. There’s really a whole suite of issues to do with this, and quite frankly, I don’t think I can spell them out any more eloquently right now than what’s already been posted quite a few times around the internet.. so this time I’ll refer you to some other folks blogs who’s opinions I value for more..
- More on this issue via these other great blogs:
- Lum the Mad
- Psychochild
- Moorgard
- Grouchy Gnome (”Nerfbat”)
- A Clockwork Mind
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Pingback from weblog.probablynot.com » Blog Archive » The Hidden Effects of RMT
November 22nd, 2006 at 5:32 am[...] It started (this time) with Lum, and then spread to Psychochild and from there to Grouchy Gnome, Moorgard, Cael, and Nick over at My 2 Copper: Real Money Transactions. [...]
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Pingback from Sanctioned RMT in EVE Online | Mahogany Finish
July 28th, 2008 at 3:07 am[...] witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring some time later [...]



November 21st, 2006 at 2:07 pm
EA is by no means starting anything new here in regards to selling cheat codes.
I seem to remember purchasing and using the Sierra published hint books for games like King Quest, Space Quest etc. Came with a little red film filter so you wouldn’t see any other answers but the one you put the filter on.
SOE’s entrance into the micro-payment world was with their small adventure packs. Where 5 – 8 dollars would buy you a few new zones to explore with new loot that was always just a little better than the regular game stuff.