Archive for November, 2006

Thursday, November 30th, 2006

They’re Coming to Take You Away! Ha Ha!

The nerve of people to purposefully architect facts via skewed unscientific data to prove a completely non-credible and ridiculous belief simply astounds me… on a regular basis no less! Once again, the target is our beloved gaming industry by wackos that continue to think, as they always will, that games are essentially brainwashing our kids [...]

1 Comment » - Posted in Gaming Politics by Nick

Wednesday, November 29th, 2006

Design Fundamentals: Gameplay Progression

I just read a short but fantastic article on Gamasutra regarding gameplay progression that really reinforces alot of what I’ve learned about design in my studies and provides solid examples with visuals to drive each point home effectively. If you are a game designer or are aspiring to become one, such as myself, this is [...]

No Comments » - Posted in Game Design by Nick

Monday, November 27th, 2006

A Very Wii Thanksgiving

A whole lot of heartburn and 9 hours of driving later, I have returned home from visiting my girlfriend’s parents over the Thanksgiving holiday. Per usual, it was great to visit family and be away in a different neighborhood for a few days, but I really didn’t have any time to blog a darn thing.. [...]

No Comments » - Posted in Game Design by Nick

Tuesday, November 21st, 2006

Discussion of Real Money Transactions (RMT)

Looks like Lum has set off the fire of the blogosphere once again with his recent post regarding EA and their implementation of RMT, selling what essentially amounts to “cheat codes” for extra profit.. off of games you’ve already purchased!
Now, I have a few comments on some of these individual blogs, listed below that you [...]

3 Comments » - Posted in Game Design, MMOG Discussion by Nick

Monday, November 20th, 2006

Real Immersion Wanted, PST!

I recently had the discussion with a friend of mine about this issue, which I’ve decided to blog here.. It all started with this statement: “Role-playing is viewed as undesirable by the vast majority in current-gen MMORPG games.” You might ask me why do I suppose that is? Well of course, I’ll tell you [...]

No Comments » - Posted in MMOG Discussion by Nick

Wednesday, November 15th, 2006

The Eternal Struggle for Time to Play Games

All work and no play makes Jack a dull boy…
All work and no play makes Jack a dull boy…
All work and no play make… aww screw it!
In response to: Psychochild’s recent post about playing games as a designer.
You’ve got work to be able to play, and if you work or want to work in game [...]

No Comments » - Posted in Game Design, MMOG Discussion by Nick

Tuesday, November 14th, 2006

The Green Monster Gears Up!

I just heard the news that Green Monster Games (GMG) in Boston, Mass has picked up some serious talent for their new game (currently in pre-production). A few folks from Sony Online Entertainment have recently joined the fold, including Ryan Shwayder (former SOE Community Manager for EverQuest II and keeper of the NerfBat, Steve Danuser [...]

No Comments » - Posted in MMOG Discussion by Nick

Monday, November 13th, 2006

The Politicizing of Video Games

Inspired by the recent brief post on Nerfbat regarding the political impact of the recent election on the gamers of the world. Feel free to check out the post and the post on “Wired” it refers to. For now though… my 2 copper:
The whole politicizing of video games has always been a frustrating thorn in [...]

No Comments » - Posted in Gaming Politics by Nick

Friday, November 10th, 2006

The De-evolution of Virtual World Design

Wait.. I’m about to comment on a two year old article? YES, because the link was passed back to me by a trusted friend and after reading it and recalling my initial thoughts back from the first time doing so, I’ve come to realize that the points listed in the article are still quite relevant [...]

No Comments » - Posted in MMOG Discussion by Nick

Tuesday, November 7th, 2006

Badges Cooler Than a Flame Sword?

On this post about “Trophy Equipment” over at Raph Koster’s blog, Raph was suggesting that badges (ala SWG) be a viable alternative to using wearable inventory items as “trophies” in MMORPG games, though an implementation of the idea that’s actually cool has yet to be found. Folks seem to be leaning both ways on the [...]

2 Comments » - Posted in MMOG Discussion by Nick